Frosted panels with specular edges, morphing blobs and depth stacks. Every demo ships with its own animated colour bloom behind it — because glass only reads as glass when something is moving underneath.
Material
The recipe is always the same three ingredients: a translucent white fill, a bright hairline border and backdrop-blur. What sells it is the colour moving behind — flat backgrounds kill the effect.
Liquid Glass
backdrop-blur-xl
Frosted panel
tsxSpecular
Specular edge
tsxDepth
Inner glow
tsxViolet tint
Tinted glass
tsxOpaque frost
Heavy frost
tsxSaturate 200%
Saturating glass
tsxLayered
Stacked depth
tsxGrain + glass
Noise glass
tsxMorphing blob
tsxInterface
Buttons, sliding tabs, docks, players and modals. Each demo carries its own animated bloom so you can see the blur actually working.
Glass button
tsxSliding tabs
tsxGlass input
tsxDock
tsxBuild passed
2 seconds ago
Notification
tsxSlider
tsxSegmented pill
tsxAvatar ring
tsxMidnight City
Player bar
tsxDelete file?
Modal
tsxApplication
Navbars, toasts, tooltips, stat tiles and bottom sheets — the frame around the content, rendered in the same material.
Glass navbar
tsxCopied to clipboard
Glass toast
tsxGlass badge
tsxGlass toggle
tsxGlass progress
tsxGlass tooltip
tsx48.2k
Downloads
Glass stat
tsxGlass grid
tsxShare sheet
Bottom sheet
tsx